Guide Strats, a digital strategy guide library for all types of video games, recently ran a survey of 3,000 American gamers to map out each state’s personality profiles based on their video game preferences, as reported by MSN.
Guide Strats found a significant trend of intellectual curiosity among players in 32 states, preferring games that challenge the mind like “The Witness” and “Portal”.
Adrenaline-fueled experiences are the choice for gamers in ten states, with titles like “F-Zero GX” and “Apex Legends” being popular.
Californians, Georgians, and Texans are drawn to competitive games such as “League of Legends”, indicating a strong competitive streak. Social connectivity is key for New Yorkers and North Dakotans, who enjoy games like “Among Us” that foster group interaction.
Finally, a laid-back approach is seen in Alaska, South Dakota, and Wyoming, where calming games like “Animal Crossing” are preferred. This variety in gaming preferences showcases the diverse personalities and inclinations that make up America’s gaming culture.
What if a similar survey was run in the UK? It might reveal that British gamers have their own unique set of preferences reflecting their cultural nuances.
Intellectual curiosity could manifest in a fondness for strategy games like “Civilization” and detective mysteries such as “Sherlock Holmes: The Devil’s Daughter”, aligning with the British penchant for history and literature.
The thrill-seeking Brits might gravitate towards fast-paced racing games like “Dirt Rally” and action-packed adventures such as “Tomb Raider”, which mirror the UK’s rich motorsports heritage and love for archaeological exploration.
Competitive gaming could also be prominent, with a likely preference for football simulations like “FIFA”, given the nation’s deep-rooted football culture, as well as competitive strategy games such as “Total War”.
The social aspect might shine through in massively multiplayer online games (MMOs) like “World of Warcraft”, where Brits can engage in community and camaraderie, reflecting the British value of community spirit.
For relaxation, UK gamers might prefer creative and building games like “Planet Zoo”, showcasing their love for gardening and animal conservation, or they may lean towards indie games with calming narratives like “Firewatch”.
Such a survey would likely highlight how British gamers’ preferences are not just about entertainment but also about cultural expression and personal identity.